Richard Athey · Programmer & creator

Apps, games &
real-time graphics.

I’m Richard Athey, an independent developer. I make Android apps, games, and tools for graphics, audio, and physics simulation.

Published as Chipboard.

Volumetric clouds above a coastal landscape in BeamNG.driveGraphics in real time
Selected projectBeamNG.Sky

Volumetric clouds and atmosphere for BeamNG.drive.

Areas of work

App development / Real-time graphics / Simulation / Game systems

Available on Android

Apps & games

Google Play listings and privacy policies
for each app.

Android

Puzzle · Multiplayer

Sphubble

An aquatic bubble shooter with colorful chain reactions, solo challenges, and cooperative online play.

Android

Health & fitness

Burn Index

A fasting tracker with a live timer, customizable goals, and educational energy estimates calculated on your device.

Android

Health & fitness · Survival

Fasting Roulette

A fasting timer meets a survival game. Track your fasts, explore encounters, and follow your progress over time.

Graphics · Audio · Physics

Development projects

Rendering tools, procedural audio,
and game-engine experiments.

itch.io & Steam

Games & contributions

All games on itch.io

Contributed projects C# · C++ · Art

Archive

Prototypes & 3D models

Videos of earlier software experiments
and a gallery of 3D modeling work.

Prototype videos 15 experiments
3D modeling 8 studies
3D model of a sci-fi falcon-like spacecraft
Falcon study / hard-surface model
Zero character 3D model, front view
Zero / character study 01
Zero character 3D model, alternate view
Zero / character study 02
Zero character 3D model detail
Zero / character study 03
Ghost character 3D model
Ghost / character study 01
Ghost character 3D model alternate view
Ghost / character study 02
NPlayer character 3D model
NPlayer / character study 01
NPlayer character 3D model alternate view
NPlayer / character study 02

About

Richard Athey

Self-taught programmer and independent developer working as Chipboard.

I develop Android apps and games, build graphics and audio tools, and experiment with physics and simulation in existing game engines. This site brings together my published apps, project notes, and earlier work.

Contact

Work & app support

For development inquiries, collaboration,
or help with an app, send me an email.

App privacy policies

How each app handles your information.